Smoothing issue with static meshes from Blender - Rendering - Epic
By A Mystery Man Writer
Description
I have been searching online for over a day and trying a heap of different settings and fixes to solve this issue, but unfortunately my lack of understanding/knowledge about smoothing/normals must be giving me trouble. There seems to be plenty of posts about similar issues but nothing seems to be a fix for me. I have made a high poly sculpt of a large rock, followed by a retopo into lower poly ready for UE4. I then export the low poly from blender as an FBX with the model set to smooth shading
Toddeh Tovmasyan - The Good Samaritan — Experience points
Cycles Render issues, smoothing normals - Lighting and Rendering
Modeling a Gargoyle for Unreal Engine
Importing issue (Blender) - Asset Creation - Epic Developer
Mesh breaks when smooth modifier is applied - Blender Stack Exchange
Unreal Engine 5.1 Release Notes
rendering Archives - postPerspective
Blender -> UE5 meshes become smooth : r/unrealengine
Your First 60 Minutes with Mass
Modeling Mode Quick Start
Blender to UE4 Smoothing Issue - Asset Creation - Epic Developer
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